Finally got to run another game in Stonehell last night. Assorted thoughts follow.
- The party druid has developed pyromaniac tendencies. This has proven useful so far, but may backfire at some point in the future. (Rimshot.)
- I used one of the glops (ultramarine) from Geoffrey McKinney's Dungeon of the Unknown in what I feel was an effectively weird encounter. The PCs were intelligently cautious about it and wound up killing it with fire (see point 1 above).
- Stonehell's layout sometimes makes it hard to find that there's a monster or NPC listed in a particular room. I almost missed some brigands who were hiding in one of the caves, even though I went through my print copy and highlighted every NPC, monster and treasure in the listings. Fortunately they were hiding so that was at least kind of appropriate.
- I really need a couple pages of quick-reference charts, including NPC names, motivations, pocket change and things to liven up otherwise empty rooms. Thing is, I'd like a fresh one for each game. Maybe I'll start making them and posting them up after each session.