Sunday, March 10, 2013

Playtest: The Caverns of Temeluc

The Caverns of Temeluc is the B1-style dungeon crawl that I've been working on for Dungeon Crawl #2. Set in a natural cave formation, the caverns have 31 keyed rooms, 16 encounters and 12 treasures for the referee to match together or roll randomly for. For the most part, I decided to randomize what encounter was in each room - most of the rooms had an encounter just to keep things interesting. For PCs I used, appropriately, the ones listed in the back of B1 In Search of the Unknown.

In the caverns, the players chose the western fork, which works because it's the more straightforward. I don't want to give too much away so that players can still enjoy the surprise, but here were the highlights and lowlights:

  1. The one PC fatality occurred because they tried to open a treasure they had found, which exploded violently and took out the better of the two magic-users. They recovered quickly with a fresh M-U, the last remaining pregen.
  2. I used a powered-up version of the corpse light from Zach Howard's One Hit Point Monsters which wound up in the entry cavern. It worked well for a freaky encounter.
  3. One of the NPC encounters went exactly as I thought it would.
  4. The way the dungeon is set up, druids and any character with an item like a ring of animal control will do pretty durn well for themselves.
  5. I also got to test a couple of the monsters that will be in the issue. They worked well.
  6. In the moment when I had to not burst out laughing, the PCs walked into the lair of the evil lurking in the caves, looked around and decided to keep exploring.
Overall I think it was a pretty successful playtest, and the players seemed to enjoy themselves. I'm optimistic that referees will get their money's worth out of this dungeon, even though it's only going to be about 8 pages long including the map and artwork.

1 comment:

  1. Sounds like fun - wish I had more free time to play. Glad to see Corpse Light in use!


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