Showing posts with label game prep. Show all posts
Showing posts with label game prep. Show all posts

Saturday, August 2, 2014

Indispensable Game Books


Sorry I haven't posted much lately. I've been doing a lot of reading, and busy at work, and at home; I actually have a long-ish post that I've been working on for a bit.

In lieu of a more substantial post, I thought it'd be interesting to note the books that I try to have on hand when I am preparing and running games.

  • B2 Keep on the Borderlands. The PCs use the Keep as a home base.
  • Ready Ref Sheets. This should go without saying.
  • Holmes Basic D&D Rulebook (1st edition, 3rd printing). In case I want to reference any rules or spells left out of Moldvay.
  • The First Fantasy Campaign (1st printing). In case I want to reference any rules; the Blackmoor Dungeon is my fallback if I have absolutely nothing else to run.
  • Metamorphosis Alpha (Print on Demand reprint). For mutations and science-fantasy goodness.
  • Empire of the Petal Throne (Different Worlds reprint). In case I want to use Tékumel rules, monsters, or items.
  • Mythmere's Adventure Design Deskbook, Volume II - Monsters. Obvious.
  • The Random Esoteric Creature Generator. Same.
  • Moldvay Basic D&D Rulebook. I'm running B/X, so it makes sense.
  • Cook/Marsh Expert D&D Rulebook. As Moldvay above.
  • The Dungeon Alphabet (non-expanded edition). For the charts.
  • Dungeon Masters Guide (1st edition, 2013 reprint). For the charts.

Since I play D&D mostly via Google Plus these days, there's also a copy of OD&D within arm's reach as well, and one of the Dungeon Crawl Classics RPG. But they're generally not in my prep list, and I would very rarely consult them during a game.

Sunday, April 27, 2014

Books I'd use for RPG prep

I did Edgar Johnson's OSR Survey, having seen it linked on G+, and it had one question that really intrigued me: If you had to run a game tomorrow, what books would you use for prep?

This is the list I came up with.

  • Original D&D booklets
    • These are really for the treasure charts. I might substitute another core rulebook but I'd probably have Monsters & Treasure handy anyway.
  • Dungeon Masters Guide (Gary Gygax / TSR)
    • I usually use this for gems and jewelry - really only for referencing the values and deciding what the types are. I also reference the dungeon dressing stuff from time to time.
  • Ready Ref Sheets (Judges Guild)
    • This is for Startling Statues, Precious Pearls, the charts for determining ruin types, and the chart for determining what you find if you search.
  • Dyson's Delves (Dyson Logos)
    • If I had to run an adventure tomorrow, I'd steal one of Dyson's maps.
  • The Dungeon Alphabet (Michael Curtis / Goodman Games)
    • More charts. The charts in this are fun.
  • The Random Esoteric Creature Generator (James Raggi / Goodman Games)
    • I'd probably roll up a monster to be weird.
  • Isle of the Unknown and Dungeon of the Unknown (Geoffrey McKinney / Lamentations of the Flame Princess)
    • This is for stealing weird monsters, statues and encounter ideas. And rolling up a glop, I love those things.*
  • Swords & Wizardry Monstrosities (various / Frog God Games) or Adventures Dark & Deep Bestiary (Joseph Bloch / BRW Games)
    • This is for stealing "normal" monsters. Both of these books are pretty freakin' massive. I might grab another monster book but you can't go wrong with those two.
* Yes, I know the RPGPundit made his notorious review of Isle of the Unknown recently. Screw that. I like Geoffrey's weird monsters.

So, dear readers, what books would you use for these purposes?