Showing posts with label Lovecraft. Show all posts
Showing posts with label Lovecraft. Show all posts

Thursday, July 23, 2015

The Mountains of Yuggoth

"It came to the earth from lead-grey Yuggoth, where the cities are under the warm deep sea."
- H.P. Lovecraft, "The Horror in the Museum"


"The sun shines there no brighter than a star, but the beings need no light. They have other, subtler senses, and put no windows in their great houses and temples."
- H.P. Lovecraft, "The Whisperer in Darkness"


It's not often that science gives us a glimpse of a world no human has ever seen before. Look at the grey landscape and the black seas, and the icy mountains of Pluto, and tell me with a straight face that it's not a game setting. What lurks in those craggy mountains? Do windowless cyclopean towers lie beneath the forbidding black seas? What could live on this cold dark world that Lovecraft dubbed Yuggoth?

NASA photographs are not subject to copyright. All images from the New Horizons mission are available here. Photographs are used for entertainment purposes only and should not be construed as an endorsement of this site or its contents by NASA.

Tuesday, January 28, 2014

Lovecraft, Science Fantasy and Medieval Monstrosities


I recently read H.P. Lovecraft's "The Colour Out of Space" (which HPL regarded as his best story, and was certainly the best pure alien story I've ever read) for the first time since high school, and what's been percolating about in my head ever since was the way the eponymous Colour in the story physically taints the things around it. And it happened yesterday that Rafael Chandler posted on his G+ stream yesterday a selection of rainbow-coloured beasts from a medieval monk's book of hours.

Naturally, things began to coalesce. These rainbow monstrosities are the result of contact with an otherworldly ooze, which is normally semi-invisible (its actual coloration is not visible to the naked eye) but when a light source such as a lantern or object with light cast on it is shined directly at it, generates a sickly, unnatural rainbow of colors. Any living creature coming into contact with this ooze must save versus poison or become one step tainted.

Each level of taint brings with it some deformation, whether it be horns, growth of abnormal hair, mismatched limbs, or taking on the eerie rainbow colors of the ooze. The changes also grant some ability, roll 1d8 to determine:
  1. Unarmored AC improves by 1
  2. Hit dice improves by 1
  3. Gain an additional attack or +2 to existing attack
  4. Regenerate 1 HP / turn
  5. Immunity to fire / cold / acid based attacks (choose one)
  6. Touch causes paralysis (save to avoid)
  7. Can become invisible for 1 turn/day
  8. Successful attack causes taint (save vs. poison to avoid)
Note that these abilities may be accrued multiple times. Each level of taint causes the subject to move one step toward Chaotic / Chaotic Neutral alignment, and requires a saving throw versus spells once per week or the subject goes irrevocably insane. One Cure Disease spell is required to remove an individual taint.