Showing posts with label b2. Show all posts
Showing posts with label b2. Show all posts

Sunday, October 27, 2013

Actual Play: B2 Keep on the Borderlands

  1. My wilderness encounter list (available here) came in handy. The party encountered bandits, dressed as clerics. It made initial sense because, in downtime, the curate at the Keep ran the traveling priest and his acolytes out and the party thief had tracked them. The bandits wound up getting beat with a quick Sleep spell.
  2. In looking for a new NPC to help them, the PCs managed to find an elf (as per the notes in the tavern of a wanderer) coming along with a merchant group. The elf knew the Sleep spell that came in handy, and when facing the kobold chieftain managed to use the Wand of Paralyzation (and in so doing identify it in the breach).
  3. The thief, who had not used most of his skills in four prior sessions, got to move silently, backstab and open locks - all successfully. The first two did a lot to take out the ogre, but once wounded the ogre batted one of the party henchmen, baseball-style, with a massive club. He was knocked directly into a tree branch and died. Another henchman bit the dust at the hands of one of the kobold chieftain's harem.
  4. The kobold chieftain is kind of living the pimp life. Huge piece of bling around his neck, five kobold women - wow. It's a very profitable encounter, beating both the hobgoblin and goblin chieftains for money. But not getting slaughtered on the way in took some doing. After one henchman fell in the pit, a TPK was likely if the PCs held their ground. They wisely retreated to the mouth of the cave and beat the kobolds there, then picked off rats - who were not rushing in to fight - from a distance. Good tactics, no dead PCs.
  5. The kobold cave was a lot of fun to run. It was good that the PCs went to it after several other caves and had some idea of what to do tactically to win.
  6. I'm wondering what I want to do with the factions, since there have been two deprived of leadership (kobolds, hobgoblins) and two removed (goblins, ogre). But I have a couple of weeks to make the power vacuums interesting.
The module's gotten interesting. I'm also starting to think about that point every B2 referee comes to - the eventual follow-up to B2. I had been thinking of Caverns of Thracia but it is another faction dungeon.

Saturday, October 26, 2013

Wilderness Encounters for B2 Keep on the Borderlands

Doing some work for my next session, I've decided that B2 Keep on the Borderlands is really missing random wilderness encounters; it gets PCs to the dungeon more quickly but is problematic in terms of challenging experienced players. In the interest of making these wilderness encounters more interesting, I've taken some enemies from the Caves of Chaos that make sense as wandering scout parties and added some random encounters drawn from the Moldvay Basic rulebook and a couple borrowed from B3 Palace of the Silver Princess to round things out.

Wilderness Encounters for B2 Keep on the Borderlands

In doing this, I've tried to imply some new locations on and off the B2 map. I really feel like the existing map, where PCs can camp out with impunity as long as they stick to the road, sort of misses the "borderland" feel.