tag:blogger.com,1999:blog-5377543525075660166.post7785191478574792191..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: Defining D&D part 1 - The Hidden Map GameWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5377543525075660166.post-79148423051486173082010-07-27T02:04:04.571-04:002010-07-27T02:04:04.571-04:00I think one of the sources of the complaint about ...I think one of the sources of the complaint about dungeon crawl is the dungeon itself. When the creator of the module or even just the DM that runs it doesn't "get" exploration, the players can be hard pressed to find that source of fun and enjoyment.<br /><br />Many later day dungeons have linear layouts. Even in a nonlinear dungeon with vistas and hints of its vastness, a poor DM can run the dungeon as simply one combat after another.<br /><br />I think in fact that the misunderstanding of the exploration as a source of fun is one of the reasons for the evolution of DnD into more detailed tactical combat. If you only see the combat as the source of fun, then you will emphasize that portion of the game.<br /><br />This is also one of the things lost from the original play groups and the kids that learned how to play by themselves.redbeardhttps://www.blogger.com/profile/04600098550347299095noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-77890835189577465222010-07-26T21:56:48.700-04:002010-07-26T21:56:48.700-04:00See, this is the point people miss when they compl...See, this is the point people miss when they complain about the "dungeon crawl". They totally miss the exploration part.<br /><br />Also, they tend to be parties that haven't the sense to run away from tougher monsters, but that's another rant...Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-66983225828759840742010-07-26T19:00:22.986-04:002010-07-26T19:00:22.986-04:00Roger, that's very true - also for roguelike g...Roger, that's very true - also for roguelike games (I spent a ton of time on Castle of the Winds and Moraff's World, mostly a coincidence of when and how I got software back in the day). There is a definite common thread with early computer exploration games and the really quite modest rules that I think are the often missed heart of D&D.Wayne Rossihttps://www.blogger.com/profile/11347401495298367324noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-15775348869027179632010-07-26T18:55:34.994-04:002010-07-26T18:55:34.994-04:00To that I would just add, that the exploration asp...To that I would just add, that the exploration aspect is what connects D&D to the early text adventure games like Adventure and Zork. Puzzle rather than combat based games where uncovering new and interesting areas was a reward in itself.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com