tag:blogger.com,1999:blog-5377543525075660166.post3061237041252806437..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: Pacing in the dungeon and within levelsWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5377543525075660166.post-79455932225173513492013-09-23T11:33:06.055-04:002013-09-23T11:33:06.055-04:00I have really enjoyed this series of articles. In ...I have really enjoyed this series of articles. In reading them it occured to me that dungeon tile systems and geomorphs inherently create "bad" dungeons in that they virtually eliminate any nuances in elevation and generally force linear dungeons. Ray Otushttps://www.blogger.com/profile/18398394072713660199noreply@blogger.com