tag:blogger.com,1999:blog-5377543525075660166.post1399267256884824482..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: Initiative, Dexterity and Ready Ref SheetsWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5377543525075660166.post-50569326387654790612014-12-10T02:30:07.091-05:002014-12-10T02:30:07.091-05:00Where exactly (except in "weapon readied agai...Where exactly (except in "weapon readied against a charge" maybe) does 3.0 talk about anything like the impact of weapon length on initiative? There's the notion of a "reach" weapon, but that again doesn't influence who attacks first. Enlighten us?Peter Fröhlichhttps://www.blogger.com/profile/03688076015831464616noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-87640109100487571172014-12-10T00:34:41.979-05:002014-12-10T00:34:41.979-05:00I break the round down into segments for each type...I break the round down into segments for each type of activity: casting, missile fire, movement, pass through fire,melee; using initiative to determine who goes first in each segment.ron65https://www.blogger.com/profile/06074986703119342744noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-18966260312862926432014-12-09T23:52:22.715-05:002014-12-09T23:52:22.715-05:00All of these things are resolved in Third Edition....All of these things are resolved in Third Edition. What D&D 3.0 consisted of was all the old rules arguments resolved in excruciating detail.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-18103038310116008812014-12-09T21:40:37.800-05:002014-12-09T21:40:37.800-05:00Oh, initiative matters, of course, but not on the ...Oh, initiative matters, of course, but not on the first round if I have 7 or more hit points. If you inflict 0 hits on me or 6 hits, it makes no difference whether you had initiative or not, since even if you did, I get a counterattack and I still make it to the next round. but if one or both of us now has fewer than 7 hit points, initiative on the second and subsequent rounds will certainly matter, perhaps a lot. Oakes Spaldinghttps://www.blogger.com/profile/08078500142758654392noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-1570727717263043472014-12-09T21:24:00.465-05:002014-12-09T21:24:00.465-05:00I think it matters all the way up to 12 or so HP. ...I think it matters all the way up to 12 or so HP. If you take the first hit for 6 damage, and lose initiative, deciding that fighting when one hit can kill you is a poor idea, you can use your first round to flee. But such duels are rare in D&D, at least in my experience.Wayne R.https://www.blogger.com/profile/04118962136054206381noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-46593925104998725482014-12-09T20:21:15.307-05:002014-12-09T20:21:15.307-05:00I went around and around on this for Zylarthen and...I went around and around on this for Zylarthen and am still not satisfied. I like the Chainmail structure of longer weapons being better on the first round but shorter weapons being better on all subsequent rounds. The interesting thing, though, is that, all things being equal, one would think that the higher level the fight, the more rounds it might go and thus the less who gets the first attack on the first round really matters. As an example, in a duel between two opponents who each have 7 or more hit points and where weapons do a maximum of 6 hits of damage, it makes NO difference who strikes first on the first round.Oakes Spaldinghttps://www.blogger.com/profile/08078500142758654392noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-33484821548489126382014-12-09T17:51:53.711-05:002014-12-09T17:51:53.711-05:00There's one aspect about initiative that doesn...There's one aspect about initiative that doesn't get discussed much. Does Initiative determine the order of attacks or/and the order in which movement is resolved? I'm pretty sure that initiative in OD&D is solely concerned with attack order but, in play, it seems that most DMs use it to determine movement (or action) ordering instead. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com