tag:blogger.com,1999:blog-5377543525075660166.post889173083803393697..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: On saving throwsWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5377543525075660166.post-14097376873126095992013-04-20T17:54:00.523-04:002013-04-20T17:54:00.523-04:00Saves versus 3.x spells were based on the level of...Saves versus 3.x spells were based on the level of the spell plus the caster related ability modifier so not strictly level based. The single save of S&W works well for introducing different save types as they come up without having to worry about a jillion other rules. JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-19158611406240522732013-04-15T12:36:34.723-04:002013-04-15T12:36:34.723-04:00The problem with this is that S&W has no attri...The problem with this is that S&W has no attribute bonus tables, and one would have to either use something like the universal attribute bonuses from B/X or make up your own system, say by using the Strength To-Hit Modifier as the generic attribute bonus. Or maybe just a +1 on any attribute over 12 and -1 on any attribute under 9.Brett Slocumhttps://www.blogger.com/profile/09240226222507995367noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-69961161090006093322013-04-13T11:53:53.799-04:002013-04-13T11:53:53.799-04:00I think there is a spectrum between saving throws ...I think there is a spectrum between saving throws that are entirely based on level (as the traditional ones were, functioning as a reward for skillful play) and saving throws that are entirely based on ability score (representing concrete character competence, making a low level wizard with high intelligence more likely to resist a spell than a high level wizard with low intelligence). The 3E system is a hybrid, using a level based target number that is adjusted by ability score.<br /><br />From a game point of view, the level approach has some important benefits, if you randomly determine ability scores. For example, if a constitution saving throw can vary between 3 and 18 totally apart from what the player does, is it fair to make a save versus poison (all that stands between a PC and death) a straight ability score save? Probably not.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-75107319619840961912013-04-13T09:36:13.788-04:002013-04-13T09:36:13.788-04:00I think you're right, it's just been a few...I think you're right, it's just been a few years since I read T&T. I still think I prefer using S&W saving throws with various modifiers, the stat-based way in T&T was never quite right for me.Wayne R.https://www.blogger.com/profile/04118962136054206381noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-19868831593768483642013-04-13T09:31:07.149-04:002013-04-13T09:31:07.149-04:00There's actually a paragraph in the 5th editio...There's actually a paragraph in the 5th edition section on Saving Roll that explicitly suggests subbing in different attributes for LK depending on the circumstances of the Saving Roll. (And I think the bit in the combat rules about the hobbit hamstringing the giant assumes a DX Saving Roll, but I'd have to find my rulebook.) The solo adventures from the time did a lot of this subbing as well, so I think it was more or less a universal mechanic by 1979.Rob Barretthttps://www.blogger.com/profile/17791752557408134270noreply@blogger.com