tag:blogger.com,1999:blog-5377543525075660166.post5416214449376971878..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: A Proposal: The Six-Page Dungeon LevelWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5377543525075660166.post-60194971009488886432014-05-14T10:59:57.638-04:002014-05-14T10:59:57.638-04:00This is an interesting idea, Wayne---we should cha...This is an interesting idea, Wayne---we should chat about it if we're able to get together while I'm in South Jersey!<br /><br />I've never been a fan of the one page dungeon format, since I prefer to design larger, complex level maps, which would preclude putting even a minimalist encounter key onto the page. The idea of a multi-page format sounds interesting. Have you built any examples of this format yet?<br /><br />Allan.grodoghttps://www.blogger.com/profile/11800184312511280050noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-39809136976564806322014-05-05T07:46:25.359-04:002014-05-05T07:46:25.359-04:00I've read that, I just don't agree with it...I've read that, I just don't agree with it. The DCC adventures are great examples of the "make every room interesting" design. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-11553316114761632102014-05-03T11:30:06.294-04:002014-05-03T11:30:06.294-04:00The 4-page dungeon level (Stonehell style) works p...The 4-page dungeon level (Stonehell style) works pretty well - I like the idea of spending a little extra space up front identifying key factions or special areas, and that two-page layout of map and key is super useful at the table. I'm intrigued to see how the 6-page dungeon idea works in practice.<br /><br />There's a loud empty room faction in the OSR that grumbles if every room isn't interesting. It's funny, I've finally gotten around to reading the Elric series, and the first room Elric enters in the dungeon is a nondescript empty antechamber that he passes through quickly. It made me laugh.Johnhttps://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-10614592465770925372014-05-02T13:28:53.241-04:002014-05-02T13:28:53.241-04:00I understand. My problem with it is that the 10-ro...I understand. My problem with it is that the 10-room dungeon with 10 big idea areas lacks the "breathing room" that a dungeon generated using the OD&D or B/X D&D stocking rules will have.<br /><br />It was put well in Grognardia (before the Dwimmermount kerfluffle):<br />http://grognardia.blogspot.com/2010/06/empty-rooms.htmlWayne R.https://www.blogger.com/profile/04118962136054206381noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-87056818805227946062014-05-02T12:53:22.871-04:002014-05-02T12:53:22.871-04:00I like this idea a lot. Thanks for sharing. I like this idea a lot. Thanks for sharing. Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-5436078710705974002014-05-02T11:37:18.102-04:002014-05-02T11:37:18.102-04:00I'd rather have a dungeon with 10 detailed roo...I'd rather have a dungeon with 10 detailed rooms rather than a 30 room dungeon of which only 10 are detailed. If that makes any sense. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com