tag:blogger.com,1999:blog-5377543525075660166.post3983962281586694063..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: On Critical HitsWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5377543525075660166.post-7254240060626228192013-03-16T15:50:01.912-04:002013-03-16T15:50:01.912-04:00You could also incorporate a knock back effect -- ...You could also incorporate a knock back effect -- great fun if you're fighting on top of a tower. :)Butchhttps://www.blogger.com/profile/00470617214750867482noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-1889911150659903762011-09-17T23:52:57.695-04:002011-09-17T23:52:57.695-04:00I think it is a cool idea, but I think I may go ev...I think it is a cool idea, but I think I may go even farther than you and eliminate the saving throw; just say that a natural 20 always causes the defender to lose their next turn. <br /><br />Or, if you're concerned about how this will more unfairly affect PCs (as Will said above), give only PC's the saving throw.Daniel "Theophage" Clarkhttps://www.blogger.com/profile/06549820632347676051noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-5856640642318279862010-09-02T15:25:29.081-04:002010-09-02T15:25:29.081-04:00I model critical hits using the same mechanic I us...I model critical hits using the same mechanic I use for 2-H weapons or fighting with a weapon in each hand -- roll an extra d6 for damage and keep the best result (in my games all weapons do 1d6 points of "damage").<br /><br />The extra "damage" need not be actual physical damage, but rather look at it as simply a chance to wear down more of your opponent's resources.<br /><br />A critical hit that reduces an opponent to 0 or less hp gets special treatment, of course -- usually a roll on my "death and dismemberment" table. ;)editor@sharkbytes.infohttps://www.blogger.com/profile/15140114726027996380noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-43895474545833016032010-09-01T14:11:28.343-04:002010-09-01T14:11:28.343-04:00This has been pointed out many times, but critical...This has been pointed out many times, but critical hit system tend to screw-over PCs. Simply, player characters are present in virtually every combat. The typical monster or other PC opponent takes part in exactly one combat. Over time, it's pretty obvious who suffers more from all this extra damage and such.Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-21281132388904036212010-08-31T22:59:11.924-04:002010-08-31T22:59:11.924-04:00When I first played OD&D, I never used any for...When I first played OD&D, I never used any form of critical hit on a natural 20, but I did allow for stunts (ala T&T) based of d6 rolls, ability checks or Saving Throws depending on the situation. Made the combet more 'personal' I guess.Gonsterhttps://www.blogger.com/profile/10443004278549501528noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-85422195411878799482010-08-31T18:48:13.540-04:002010-08-31T18:48:13.540-04:00I'm kind of completely against critical hits, ...I'm kind of completely against critical hits, myself. I used to like them, but then I learned more math...<br /><br />When I run OD&D, I rule it this way: It's not the hit roll that counts, it's the damage roll. Any time you roll a 6 on your damage roll, that was a critical hit. You did the maximum amount of damage, so it must have been, right?<br /><br />The natural 20 itself has no effect.Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-79615708238407081322010-08-31T18:26:32.902-04:002010-08-31T18:26:32.902-04:00I use Matt Finch's idea from the Old School Pr...I use Matt Finch's idea from the Old School Primer of ad hoc rulings for critical hits and misses. Something cool (or bad) always happens, but the DM can use and/or come up with whatever he wants, adding appropriate flavor text to the effect.Jameshttps://www.blogger.com/profile/08192212467523179768noreply@blogger.com