tag:blogger.com,1999:blog-5377543525075660166.post1104776156653360416..comments2024-03-26T22:17:42.458-04:00Comments on Semper Initiativus Unum: OD&D Hobbits, Scouting and LightWayne Rossihttp://www.blogger.com/profile/11347401495298367324noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5377543525075660166.post-81619297222444896752014-12-08T00:01:10.002-05:002014-12-08T00:01:10.002-05:00I like that.I like that.jbeltmanhttps://www.blogger.com/profile/02264520619277158883noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-47318057602109033212014-12-07T11:27:06.314-05:002014-12-07T11:27:06.314-05:00I did notice it but I'm not quite sure how to ...I did notice it but I'm not quite sure how to best represent it mechanically. It would make sense to give them 1 point less damage from falls and other minor (I.e. non-combat) scrapes. That would give them a particular advantage if they run into traps, which plays well with the underworld scout role.Wayne R.https://www.blogger.com/profile/04118962136054206381noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-14423776852188418772014-12-06T22:16:36.224-05:002014-12-06T22:16:36.224-05:00What about that last line - 'recover wonderful...What about that last line - 'recover wonderfully from falls and bruises'? Has that ever been represented mechanically? I don't think the Hobbits ever used that ability in the books but it might be nice to have up a player's sleave.jbeltmanhttps://www.blogger.com/profile/02264520619277158883noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-41590571754239190942014-12-06T13:09:47.567-05:002014-12-06T13:09:47.567-05:00What you lose in logistics, you can as a strategic...What you lose in logistics, you can as a strategic elements. Now players can choose: do they go down the lit corridor into the realm a known intelligent enemy or risk the dark passages which might be home of some fearsome undead but it might be a safe way through. <br /><br />That's more appealing to me than how many torches we are carrying. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-4537609737917084042014-12-06T09:20:49.527-05:002014-12-06T09:20:49.527-05:00That's an interesting point about Tolkien gobl...That's an interesting point about Tolkien goblins, but lit dungeons take a logistical element out of the game that I'm not sure I'd want to do away with. Not that torch counts usually become a problem, but the disadvantage of carrying a light through the dungeon and not being able to surprise wandering monsters is a part of OD&D as such. Taking away infravision from some (but not all) monsters, and having their areas lit, might strike a good balance, though.Wayne R.https://www.blogger.com/profile/04118962136054206381noreply@blogger.comtag:blogger.com,1999:blog-5377543525075660166.post-84552284111170367682014-12-06T09:04:18.319-05:002014-12-06T09:04:18.319-05:00The Hobbit's original skills with slings was t...The Hobbit's original skills with slings was the ability to hit 97% of the time and make any called shots 90% of the time. Fairly preposterous.<br /><br />My solution to the infravision problem is to simply remove the ability to see in the dark from almost all monsters. Now dungeons must be lit (albeit faintly) so a torch carrying party isn't just a giant beacon alerting everyone of the presence. Tolkien's golins couldn't see in the dark. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com